Compare What the Game Shows, Not a Fixed Tier List
Put two egg or pet cards side by side and compare what the current server displays. A copied mutation ranking cannot tell you which one is better in this build. Record every visible trait, keep the conditions the same, and let the resulting output settle the choice.
The official SAE IS MODDED thumbnail contains the label “Spirit Bloom 2.5%.” That is the one firm visual detail. It is not a complete mutation list, a permanent probability, or an explanation of what Spirit Bloom does to a pet. Identify the live trait first, compare the result, and only then decide whether another attempt is worth your resources.
Rarity, size, mutation, and pet output are easy to mix up. Change several at once and you will have no idea which one produced the difference.
Where Mutations Fit in the Main Loop
Steal An Egg connects eggs, hatching, pets, passive income, upgrades, Speed, and harder runs. Mutations are one more trait to check inside that loop. SAE IS MODDED can tune or rearrange any part of it, so use this only as a decision path, not a promise about menus or values:
Find an egg → inspect visible traits → return safely → hatch → read the pet card → compare output → keep or replace
A mutation earns a place in your setup when it improves something you care about. A dramatic effect does not automatically make an egg safer to carry or a pet more productive. Read the result screen and pet display before you replace anything.
The original game connects mutations with income, which is why comparing variants makes sense. Its names, counts, percentages, multipliers, events, machines, and acquisition rules still do not define the current SAE IS MODDED setup.
Identify a Mutation Without Guessing
When you encounter an unusual egg or pet, pause before hatching, placing, selling, replacing, or combining it. Inspect the live interface for several independent signals.
| Signal | What to look for | What not to assume |
|---|---|---|
| Name label | A mutation word attached to the egg or pet | That every visual effect has a mutation |
| Appearance | Color, glow, particles, shell pattern, or aura | That appearance alone determines value |
| Size display | A separate size or weight field | That size and mutation are the same trait |
| Rarity display | A rarity label shown by the game | That rarity ranks every mutation outcome |
| Output field | Income or another stat shown on the card | That a hidden multiplier matches another game |
| Result message | Text shown immediately after hatching or changing an egg | That a missing message means nothing changed |
Take a screenshot before the egg changes state. Then take another when the result is revealed. If a mutation name is visible in one screen but not another, keep the images until you can see where the game stores that information.
Do not build a mutation list from memory or visual resemblance. A dependable list needs current labels seen repeatedly in this exact game. Until you have that, compare the pets you own instead of trusting a confident but inaccurate roster.
Use a Controlled Pet Comparison
Change one factor at a time whenever you can. Perfectly matched pets are hard to find, but writing down every difference keeps a rough comparison honest.
- Choose the displayed outcome. Income is the natural choice when the pet card shows it clearly. If your server displays another contribution, use that visible field instead.
- Record the baseline. Write down the unmodified pet’s name, rarity, size, mutation field, and displayed output.
- Record the candidate. Capture the same fields for the mutated pet.
- Use the same placement state. Compare both while active, equipped, or placed in the same way. Do not compare one active producer with one sitting in storage.
- Check the update timing. Wait for the UI to settle after swapping pets so a delayed total does not distort the result.
- Repeat once after rejoining if the difference matters. This checks whether the label and displayed output persist into a fresh session.
A simple notebook table works well:
| Pet | Rarity | Size | Mutation | Displayed output | Active state |
|---|---|---|---|---|---|
| Baseline | As shown | As shown | None or label | Record live value | Active/placed |
| Candidate | As shown | As shown | Record label | Record live value | Same state |
This table prevents a common mistake: crediting a mutation for a difference actually caused by rarity, size, placement, or a different base pet.
Keep Size and Mutation Separate
Size and mutation are separate attributes in the original game. Look for separate fields in SAE IS MODDED too, but do not treat that as proof of a formula. If both traits appear, record both. Never assume they multiply, stack in a particular order, or use the same probability.
Suppose a large egg with a mutation hatches into your best earner. That single result does not tell you whether the size, mutation, base pet, rarity, or a combination caused the higher output. You need a comparison with fewer differences before making a rule.
Spirit Bloom follows the same rule. The official thumbnail confirms the visible label, not a ranking. Judge the result by the current pet card, and use the dedicated Spirit Bloom guide to test the interaction without putting your best egg first.
Decide Which Mutated Pets to Keep
Use visible output and replacement difficulty together. A lower-rarity pet with a clearly higher current output can be more useful than a prestigious-looking pet that contributes less. At the same time, a rare mutation on an otherwise weak pet can be worth storing if you have room and want to test it later.
Follow this practical order:
- Keep pets that improve the displayed active output now.
- Preserve one unusual mutation you have not compared yet, when storage allows.
- Replace obvious duplicates only after checking size, mutation, and output fields.
- Avoid destructive actions when the interface does not explain whether a trait is retained.
- Recheck important pets after server updates because tuning and labels can change.
Do not assume a fusion, upgrade, transfer, or other transformation preserves a mutation. If the current game offers such an action, test it with expendable pets and read its confirmation screen. Original-game behavior does not guarantee the target experience’s result.
Mistakes That Ruin Mutation Tests
Names are a poor shortcut for performance. A label can look rare or familiar and still be the weaker choice for your current setup.
Avoid these additional mistakes:
- Changing several variables at once. Compare pets in the same active state and record size and rarity separately.
- Copying old numbers. Use the values displayed in the current server, not a fixed external multiplier table.
- Treating the thumbnail as a full system guide. “Spirit Bloom 2.5%” confirms visible promotional text, not a roster or formula.
- Assuming acquisition routes. Do not spend items on a machine or event plan until the live interface shows the requirement.
- Guessing title-label effects. X999, P2P, and the admin panel do not define mutation behavior.
- Publishing a list after one session. A complete list needs broad, repeatable exact-game observation.
Build Your Own Current Mutation Log
A short personal log beats a frozen tier list when the game can change quickly. Record the date, mutation label, egg or pet identity, size, visible output, acquisition screen, and whether the result remained after rejoining.
After several entries, patterns become easier to see. You can identify which outcomes consistently improve your active income, which are mostly cosmetic in your observed setup, and which still need a controlled test. Keep observations tied to the exact place rather than mixing results from the original game or another copy.
Keep the loop simple: identify, isolate, compare, verify. Read the live label. Separate it from size and rarity. Compare the displayed result under equal conditions. Check an important result again after rejoining or after an update. You get a dependable mutation strategy without filling gaps with invented rules.
FAQ
Is there a complete SAE IS MODDED mutation list?
Treat every mutation list as incomplete until its labels match the current egg, hatch, and pet interfaces in SAE IS MODDED.
Are size and mutation the same thing?
Treat them as separate fields. If both appear in the current server, record each independently and compare output before deciding how they interact.
Is Spirit Bloom definitely the best mutation?
The official thumbnail displays the Spirit Bloom label, but it does not establish a ranking or fixed effect. Compare the resulting pet’s visible output with the pets you already use.
Do mutations always increase pet income?
Do not assume a universal rule. Read the live result and pet card, then test two pets under the same active or placement conditions.
Does X999 apply to mutations?
That connection is not confirmed. X999 is part of the experience title, and its affected stat must be identified from the current live game.